It Has been 2 years since our last stable release and today we (finally) bring you the newest stable release: 0.9.8! Smile
There has been a massive amount of extensive changes to the emulator as a whole, so let's go over some of the biggest ones!
Note: Norton Antivirus is reporting 0.9.8 as a virus! This is a false positive, you are totally safe!
We have a completely new GUI made with wxWidgets to make the whole user experience simpler and more user friendly, whilst providing us with a platform in which we can easily add new features. For this we have to give our thanks to Air (Jake Stine) who recently left the team, who worked on this for many months (in what was pretty much a solo effort) to make it the best GUI we have ever had. The entire team is eternally grateful for all of his efforts and we wish him best of luck with his new tasks!
This new GUI brings with it a much improved Linux support, as this is a completely cross platform user interface. Code changes will effect Windows and Linux in the same way, making maintenance for us much easier and finally giving Linux users a nice and consistent frontend.
Complementing the new GUI is a new Memory Card manager, providing the flexibility to use customly named or downloaded cards with sizes of 8 to 64 megabytes. Now you can fit even more saves on one card!
Host file system and ELF loading support has been improved too. Now you Homebrewers can work with a more feature complete virtual PS2 to test your tools!
Patches and compatibility hacks are now automatically applied by default. With this you don't have to sit there for ages playing around to find that 1 option that fixes your game; If we know about it, we've already set it!
Aside from the shiny parts of the emulator which you guys see and use, we have many internal changes to improve our overall compatibility, the most notable ones being a new VU recompiler called microVU, which is an effort to bring higher compatibility over the older SuperVU recompiler.
We also have a new VIF Unpack recompiler which is more accurate and safer than the previous asm implementation.
The other big change is within the SPU2-X sound plugin, which has been worked on thoroughly to improve the sound generation, provide different audio output options and filtering, but also internal changes to improve the compatibility with games such as Burnout 3 which had never booted on any previous version of PCSX2!
In all we now have around 65% of all tested games marked as playable, and at least 85% get "ingame". This means that over 1500 of the tested games are fully playable!
I could be here rattling off the new changes all day, but i know you guys are waiting to get going!! Here is a summary rundown of the most notable changes within the emulator, we hope you enjoy using it as much as we did making it!
GUI: * New, threaded GUI using wxWidgets. * New menus, for improved usability and faster configuration. * Convenient Memory Card editor. * On the fly pause and resume, perfectly stable, safe and fast. * On the fly setting switching and even plugin switching. * Powerful new configuration that is more user friendly with its first time wizard, reset to default buttons and a global presets system. * A plethora of new options that make playing games more fun! * All options have tooltips explaining what each of them do. * Comes translated, with many languages to select from. * Compatible with Aero Glass and Windows eye candy. * Looks and works great on Linux, too!
Core: * Entire emulation core has been overhauled. Many components are rewritten. * Countless code generation and runtime execution bugs fixed. * Added microVU, an improved VU0/VU1/COP2 recompiler. * New VIF recompiler * Multi-threaded GS rewrite: Faster and more stable than in 0.9.6. * Better BIOS splash screen skip method, better ELF support, host fs support. * New Game database detects the game you run, displays compatibility info, and auto applies special game fixes/patches if needed.
Plugins: * GSdx is faster, more stable and has more configuration options than ever before. * SPU2-X is the preferred SPU2 plugin now. It has matured into almost completely emulating all the SPU2 quirks, making many more games work! (And it sounds nice, too Smile )
Crysis 2 is a first person shooter. The player assumes the role of a Force Recon Marine called Alcatraz. Similar to its predecessor, it provides freedom to customize weaponry and abilities. Crytek wanted to avoid making another game set in a true jungle environment; New York City has been dubbed an "urban jungle". The urban atmosphere offers new options with relation to progressing and planning attacks. Players are able to navigate between floors and buildings, as well as a destroyed cityscape.
The player assumes the control of a Force Recon Marine named "Alcatraz", who gains ownership of the Nanosuit 2.0 from Army Delta Force officer Laurence "Prophet" Barnes, who returns from the original Crysis. CryNet Systems has been hunting Prophet to retrieve the suit, inadvertently pursuing Alcatraz, believing he is Prophet. The aliens seen in the original game have undergone a major redesigning, abandoning the ancient, tentacled exosuits seen in the first game for high-tech humanoid armored war machines that stalk Alcatraz through the ravaged New York City. Crytek has stated prior to release that their intention was to surpass the original game graphically and gameplay-wise while also having lower system requirements and also supporting true stereoscopic 3D. More recently, with the release of the PC demo, it is clearly seen that the "minimum" requirements are what's required to run the game on "Gamer" settings at an HD resolution The "Gamer" setting is changed to "High" in the final game, but for all intents and purposes it is exactly the same as before, and the game can be played at lower resolutions with hardware below the minimum requirements.
The new Nanosuit supports new and upgraded features. However, suit functionality has been streamlined; multiple modes can easily be used simultaneously whenever the user wishes. This is decidedly different than the first game, in which the suit was generally limited to a single mode at a time and multiple modes cannot be used simultaneously for more than a split-second. The first suit's Strength and Speed Modes have been combined into the new Power Mode, the suit binoculars function has been upgraded with an advanced Tactical mode, the Cloaking Device has been modified to allow increased sensory input and silent melee stealth kills and has been renamed to Stealth Mode, while the Armor Mode has been left more or less as is, with the exception of slightly restricted agility and an ever-decreasing energy level. There are two trailers, with one trailer showing the suit in a wire-frame state, the other showing the suit in a complete state.In-fiction, the suit is to feature many improvements over its predecessor, giving soldiers freedom to upgrade their suits based on their own style of combat
* Minimum: 2GHz Core 2 Duo / A64 X2 CPU, 2GB RAM, 8800GT / HD3850, 512MB Video Memory, DX9.0c, Shader Model 3.0, Windows XP, 20fps @ 1024 x 768
* Recommended: 2.66GHz Core 2 Duo / A64 X2 CPU, 3GB RAM, GTX280 / HD4870, 1GB Video Memory, DX9.0, Shader Model 3.0/4.0, Windows XP, 30fps @ 1650 x 1080
Aurora 3D Text & Logo Maker Full Version Plus Patch
Aurora 3D Text & Logo Maker lets non-technical individuals craft stunning 3D text, logo and animation quickly and easily, With Aurora 3D Text & Logo Maker, you can hit the ground running with hundreds of templates that let you immediately take advantage of cool effects like reflections, deformations, and textures.
Features:
Easy 3D Text Headings Text heading let you use any true type font that installed on your computer, more than 40 font included in the software. Simply type the text and select a font from the dropdown list, you can create your first heading in no time.
Easy 3D Logo Maker Add some shape or geometric solid from the toolbox. Select color or some texture. You can make your own stunning 3D logo in second.
Easy 3D Button Maker Create 3D button easily from the template, just change the color and type in the text can make your 3D button.
Many Shapes In Library Add a shape from the SVG shape library or Text shape library. You add the shape from the toolbox. There are as many as four thousands shape in the library, enjoy it!
Freehand Shape Create your shape easily. Use the freehand shape, you can edit your shape, you can import the SVG file to the canvas and edit the points of the SVG. Be sure make the shape point arrangeby clockwise.
Import SVG Shape You can import a 2D shape such as SVG file, you also can import the SVG file in to freehand canvas and edit it.
Import 3D Model You can import many 3D model to the project, such as 3DS, OBJ, X, DAE, ASE, AC, PLY, DXF and BLEND.
Borders, Board,Buttons, 2D and 3D Text Choose the text mode can quickly change the style of the text.
Max Payne 3 is an exhilarating shooter that grabs hold of you and doesn't let go. With savage gunplay and an absorbing personal story
Like it or not, times change. When Max Payne last appeared in a game in 2003, he blasted his way through countless enemies with reckless abandon, aided by his signature ability to slow time and deal graceful death. Today, reflecting modern sensibilities and perhaps his own age, Max takes things slower and makes judicious use of a new cover mechanic. Yet the addition of this contemporary element doesn't mean that Max Payne 3 plays like every other third-person shooter. Far from it. With its gripping narrative, brutal violence, and fantastic implementation of Max Payne's bullet-time ability, this is a distinctive and outstanding game through and through, and it's easily a worthy successor to the Max Payne games that preceded it.
Wherever you go, there you are. It's a truth Max Payne knows better than anyone. Fleeing his New York life to take a job working security for a wealthy family in Sao Paulo, the hard-drinkin', pill-poppin' Max finds that his demons come along for the ride. Though the details of the plot add up to your typical story of conspiracy and corruption, of the rich and powerful preying on the poor and helpless to become even more rich and powerful, the writing, acting, and presentation elevate this tale well above a boilerplate video game crime story.
It's hard to stay ambivalent once you see the horrors being suffered by the innocent here, and you'll likely want to see Max's quest for vengeance through to its conclusion just as badly as he does. Max reveals a complexity here not seen in earlier games, as he hits rock bottom and must either stay there or face his demons head-on and make himself anew. Other characters, too, reveal a surprising humanity. You might be tempted to write off Marcelo, the youngest brother in the wealthy Branco dynasty Max is hired to protect, as the shallow playboy he often appears to be. But in moments of disarming honesty, he reveals to Max a depth that lies beneath the facade he presents to the world.
Cutscenes use multiple moving panels to pay homage to the graphic-novel-style storytelling of previous games without feeling beholden to it, and the considered use of blurring and other visual effects echo Max's state of mind, perhaps making you feel as if you're the one who has been hitting the bottle a little too hard. James McCaffrey does an excellent job reprising his role as Max, bringing a wider range of emotions to a character who has previously often been one-note. The writing is terrific; Max's world-weary wit is as bone-dry as ever, and as he ruminates on things like loyalty and loss, much of what he says has the sound of hard-earned wisdom. Subtle touches throughout the game make Max seem convincingly alive, such as the complex look that crosses over his face at the start of one stage when bloodshed seems inevitable; it's as if he dreads what's coming, but does his best to mentally prepare himself for it.
In the context of the campaign, shootdodging typically looks like a stylish way to kill people. In multiplayer, however, you might see people belly flop gracelessly onto the ground, which can make things a bit comical. The action is wilder in multiplayer than in the campaign, as players scramble to kill each other, using their various bursts to aid their team or to wreak havoc on their opponents. It's all chaotic fun, and the option to start vendettas against players who have killed you twice in a row, which earns you more experience points for the next kill if you get them before they get you, brings a dynamic and personal aspect to the competition as you're often trying to seek out and kill one player in particular.
But while the multiplayer is enjoyable, the single-player campaign is a knockout. There's incentive to return to the campaign and conquer it on higher difficulty levels, or to tackle the leaderboards in Arcade mode and in New York Minute mode, in which you race through levels, earning time for each kill. Times change and people change, too; Max Payne isn't the same man by the end of this game that he is at the beginning. It's fitting, then, that the gameplay has also evolved, that Max needs to proceed with a bit more caution than he did in his younger days. They say the more things change, the more they stay the same, and one thing remains true: you can still count on the Max Payne name to deliver some of the most stylish, distinctive, pulse-pounding shooting around.
Adobe Photoshop CS6 software delivers imaging magic that helps you bring your creative vision to life. Create compelling images with exceptional precision — and at amazing speed. The world’s best digital image editing software is about to get even better. Explore Adobe® Photoshop® CS6 for a sneak preview of some of the incredible performance enhancements, imaging magic, and creativity tools we are working on. Discover for yourself why Photoshop CS6 software will be a whole new experience in digital image editing. Content-Aware Patch — Patch images with greater control using the newest member of the Content-Aware family of technologies. Choose the sample area you want to use to create your patch, and then watch Content-Aware Patch magically blend pixels for a stunning result. Blazingly fast performance and a modern UI — Experience unprecedented performance with the Mercury Graphics Engine, which gives you near-instant results when you edit with key tools such as Liquify, Puppet Warp, and Crop.* Plus, a refined, fresh, and elegant Photoshop interface features dark background options that make your images pop. New and re-engineered design tools — Create superior designs fast. Get consistent formatting with type styles, create and apply custom strokes and dashed lines to shapes, quickly search layers, and much more. You will also discover hundreds of new ways to work faster and with greater creative freedom and precision when you dive into Photoshop CS6. Adobe Photoshop CS6 includes all the features in Photoshop CS6 and Photoshop CS6 Extended. Take this opportunity to try out the 3D image editing and quantitative image analysis capabilities of Photoshop Extended*, but note that—while these features will be included in the shipping version of Photoshop CS6 Extended—they will not be included in the shipping version of Photoshop CS6. Adobe ID login and online activation are required either at installation or within seven days after your first launch of the Photoshop CS6 beta. The same requirements will be in place for the shipping version of Photoshop CS6 when it is released. Your Adobe ID provides multiple benefits, including an easy way to access your serial numbers, the Adobe.com community, and the upcoming Adobe Creative Cloud™ membership. Photoshop CS6 and Photoshop CS6 Extended will be part of the Adobe Creative Suite®, and Photoshop CS6 Extended will be part of Adobe Creative Cloud membership. Both Photoshop editions will also be available separately.
If you cant open the file, then you should add its extension.
Since it is a self extracting RAR you should add .exe after your file name
this means rename your file "Adobe Photoshop CS6 Extended" to
God of War 2 is a third person action-adventure video game developed by SCE Santa Monica Studio and published by Sony Computer Entertainment. It was first released for the PlayStation 2 video game console on March 13, 2007, and is the second installment in the God of War series and the sequel to 2005's critically acclaimed God of War. The game features improved puzzles and four times as many bosses as the original. God of War II, along with God of War, was remastered and released on November 17, 2009 as part of the God of War Collection for the PlayStation 3 video game console. The remastered version was released again on August 28, 2012 as part of the God of War Saga, also for the PlayStation 3.
God of War 2 is loosely based on Greek mythology, and is set in Ancient Greece. The player controls the protagonist Kratos, the new God of War who has killed the former, Ares. Kratos is betrayed by Zeus, the King of the Olympian Gods, who strips him of his godhood. Kratos is saved by the Titan Gaia who instructs Kratos to find The Sisters of Fate, who will allow him to travel back in time, avert his betrayal and change his destiny. God of War II is chronologically the sixth chapter in the series, and forms part of a saga with vengeance as a central theme.
God of War 2 was regarded as one of the best PlayStation 2 games and action games of all time. IGN listed the game as the second best PlayStation 2 game, and both IGN and GameSpot consider it to part of the closing phase of the PlayStation 2 era. The game has sold more than 4.2 million copies worldwide as of June 2012, and was the best-selling game in the UK during the week of its release.The gameplay of God of War II is very similar to that of its predecessor, God of War. It is a single-player video game that features a fixed camera that shows a third-person view. The player controls the game's protagonist character Kratos in a combination of combat, both normal and quick time, with platforming and puzzle game elements. The player navigates Kratos through a long series of tests, trials and mazes to achieve goals. Many of the combination attacks used in God of War reappear, and the game features four times as many boss fights and improved puzzles than the original. Combat includes a quick time event (QTE) feature that is initiated when the player has weakened a strong foe. The player performs actions on the control device shortly after the appearance of an on-screen prompt using the circle button on the controller. It allows limited control of Kratos during the QTE cinematic sequence. If the player succeeds, the battle ends, whereas failure usually resulting in damage.
Our brand-new App Studio is our answer to the scourge of bloatware. Rather than stuffing your tiny client, find the features and content YOU want, on demand, and always optional.
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It is super-easy to make µTorrent all about you. Add new features through the App Studio, skin your client and more.
Plug-n-Play
µTorrent is a snap to install on your home network. In most cases, it's plug-n-play. We also use UPnP and NAT-PMP technologies to prepare your router for torrent access.
Action game fans ought to be able to settle in and blast their ways through Total Overdose's relatively brief campaign with reasonable levels of enjoyment. Just be prepared for one extremely cheesy ride. Rarely has a game reveled in its own crapulence the way that Total Overdose: A Gunslinger's Tale in Mexico does. Taking the concept of a stylish, violent third-person shooter to the height of hyperactive instability, Total Overdose is an all-out celebration of all things gun. Bullets fly with reckless abandon, bodies pile up to an almost alarming degree, and all the while you're pulling off the kinds of acrobatic maneuvers that would make Keanu Reeves say, "Woah." Of course, it's also all been done before. From playing Total Overdose, you get the feeling that the developers at Deadline Games had an awful lot of affection for the Grand Theft Auto and Max Payne games and that they may have watched one too many Robert Rodriguez movies late at night. That's because the main character plays just like Max Payne, the world around him operates just like the one in Grand Theft Auto, and the storyline plays out like a script Rodriguez might have written early in his career, before he knew what he was doing. Because it's made up of so many familiar parts, action game fans ought to be able to settle in and blast their ways through Total Overdose's relatively brief campaign with reasonable levels of enjoyment. Just be prepared for one extremely cheesy ride, and to sift through a few serious flaws as well. The story of Total Overdose is cut from the kind of heavy-on-the-gunplay, light-on-the-drama cloth made famous in 1980s-era action films. Ramiro Cruz is an ex-convict and all-around screwup. His twin brother works for the DEA. Ramiro's twin is injured while working undercover, right as he's about to get in with some rather powerful drug lords down in Mexico. In a twist that plays like a vaquero movie version of the Anthony Hopkins/Chris Rock vehicle Bad Company, Ramiro is brought in to replace his brother so he can get in with the shady dealers. About a billion bullets, bodies, and busts later, you're dealing with crooked DEA agents, big-time drug deals, and a revenge plot about who really killed Ramiro's former-DEA-agent father. None of this means a thing, mind you. The plot here is merely a vehicle for you to get out and start shooting things. What little storyline exists here is largely turned irrelevant by the incredibly cheesy voice acting and writing, so there's no real opportunity to care about any of these people. But that suits the game just fine, since you'll be too busy killing everybody to bother caring about them. What makes Total Overdose more than just another dull shoot-'em-up is the ludicrousness of its action. There isn't a kilo of realism to be found anywhere in this game...a fact flaunted at every opportunity by the insane acrobatic moves Ramiro can pull off for seemingly no reason other than because they're fun. Like Max Payne, Ramiro can shoot-dodge in bullet time while pumping tons of rounds into bad guys within a split second's time, all the while bouncing off walls and spinning around like a man possessed. These moves all play into a points rating that judges the different maneuvers you pull off and earns you points you'll need to complete missions. It's a neat system, but it's hindered by the most obnoxious aspect of the game, which (oddly enough) is the naming system for said moves. Moves are named the cheesiest things possible, like "Gringo loco!" and the oft-repeated "Spicy move!" In fact, you'll hear the words "spicy move" so often throughout the game that after a while a small piece of you will die inside every time it's uttered. Thankfully, the basic shooting is reasonably satisfying. You're given plenty of different weapons with varying degrees of effectiveness. Fully automatic guns pump more rounds, but they also lack accuracy. Pistols are accurate, but they lack punch. Assault rifles tend to offer the best of both worlds. Rocket and grenade launchers? Well, you can imagine the level of destruction they inflict. If there's any complaint to be made here, it's that you often get the short shrift on ammo. There are upgrades you can earn throughout to give each gun type more available ammo. But even then, in a game this silly--where it's all about highly unrealistic action--you'd think the developer might have been a touch more generous with the ammunition. As it is, it's far too easy to run out of ammo for all guns very quickly, forcing you to constantly run around to pick up weapons off fallen enemies, which can be a risky affair in the middle of a firefight. Ramiro can also earn a number of wacky special moves that border on comedic. Simply press a button and one of several select moves will occur, ranging from a kooky jumping spin move with dual Uzis blazing, to the appearance of an angry Mexican wrestler who will aid you by attacking any nearby enemies. Don't question it, because you'll absolutely despise this game if you try to put much thought into it. If you're willing to roll with the crazy Mexican wrestlers, the exploding piñatas, and the move called "El Mariachi," which straight-up gives you the Antonio Banderas-style "guns in the guitar cases" from the titular Robert Rodriguez film (though they should have called it "Desperado," since that's the actual film the move is from), Total Overdose can be a hysterical romp (though often unintentionally so). Don't expect Total Overdose to be an especially challenging piece of work though, because it fails miserably in this regard. The enemy artificial intelligence borders on damaged. Bad guys will sometimes run around in circles, shooting at nothing in particular, or they'll get stuck in parts of the scenery. The only time they're at all hard is when there are just too many of them, and even then you can enact the game's "rewind" feature to just reverse time back a few seconds to avoid whatever bullet killed you a moment ago. Ramiro's special moves can also be abused to almost depressing levels. All it takes is one bout of El Mariachi to blow away just about any boss, without taking any damage yourself. Not that you need to cheat like this, since most bosses can be beaten just as easily with some nifty shoot dodging, but even still, exploits like this are prevalent throughout the game. Total Overdose's Grand Theft Auto inspirations come from the vision of Mexico that the developer has created for you to play around in. The city you work in is largely open-ended, with plenty of pedestrians, ancillary traffic, buildings, and multiple locales, which unfortunately can't be jumped to without some load times. Additionally, these locations are also often difficult to find, since the in-game map is absolute garbage. As you wander around, you can look around for hidden bonuses and items, or you can just shoot the hell out of anyone who crosses your path. Unlike in GTA, though, there are really no consequences for your actions. Some cops might show up, but that's as far as it escalates, which effectively turns the process into a pretty dull affair. You get your missions by driving to icons located on the aforementioned terrible map, though it's at least good enough to denote the difference between a story mission and a side mission. Side missions are mostly secondary and optional, though there are a few instances where you'll be required to do one or two side missions before the next story mission is available. Most of these are pretty simple "kill everyone in sight," checkpoint race, or "blow up a few burrito carts filled with cocaine" types of things, but they're fun enough for what they need to be. The story missions are longer and much more involved, often with multiple sections and plenty of heavy combat against drug runners, border patrol officers, and just about anyone else who might cross your path. The game is absolutely rife with save points, though, so you'll almost never find yourself having to repeat a lengthy section of the game. However, in the rare instance that you do, it's super-annoying. There are also plenty of vehicles in the game, and they easily represent the least fun you'll have with any aspect of the gameplay. The cars handle in a very squirrelly manner, like the General Lee on a greased hockey rink or something. Fortunately, apart from the occasional checkpoint race, it's rare that you'll have to drive for more than a short distance. Often, cars are simply an optional means to an end, rather than a required piece of equipment for a mission. That's good, because if you had to drive for long bouts with these absolutely atrocious driving physics, you'd break the disc in half before you got anywhere near the end of the game. Total Overdose certainly has style, but this isn't a particularly good-looking game. The character models are drab and blocky, and they don't animate as smoothly as they ought to. The rare exceptions are the style moves, but even they can be occasionally weird-looking. The cities are better-looking, and there are plenty of colorful set pieces decorating the background. However, the things going on in the background are frequently ugly. People dive out of the way of cars that aren't anywhere near them, cars will sometimes drive onto pieces of the scenery and get stuck there, and all manner of other little crazy glitches will go on--especially if you're involved in gunplay. The three versions of the game are all comparable, with only the PlayStation 2's lackluster frame rate setting it a notch or two lower than the rest. The PC game also does have a tendency to chug a bit, but it's marginal at most. The game's sound manages to be both better and worse all at once. The voice acting, as mentioned before, is awful, though perhaps intentionally so. All the dialogue is terribly cheesy, and the actors ham it up to the nth degree. The credits list a number of Latino actors as playing the parts here, but most of them overdo the accents and slang so ludicrously that it all sounds forced and poorly stereotyped. However, the soundtrack is, in a word, tough. Featuring a smattering of songs from Latino rap group Delinquent Habits and Mexico City rap-metal group Molotov, the music complements the hard-edged tone of the game perfectly. What's more, a number of action sequences kick in with random bits of traditional flamenco guitars and upbeat mariachi tunes. Surprisingly, the jauntiness of these tracks sets a delightfully comedic contrast to the shooting, and it just plain works. The sound effects for the weapons, explosions, and whatnot are all effective enough, so you won't get any shortage of thunderous booms and bullet-riddled screams throughout the experience. Total Overdose is one of those games that presents a conundrum. Most people shouldn't buy it, as it's far too short, too patently ridiculous, and too weak outside of its combat to be worth the money. Conversely, the game's utterly ludicrous nature makes for a fairly entertaining ride at times, and the shooting can be quite fun. Shooter fans on the hunt for something brainless and easy, but with lots of stylish gunplay, should certainly rent Total Overdose just to see how bananas the whole thing is. Those with slightly more-discerning tastes ought to just leave well enough alone and look elsewhere for their needs.